Calibration · Valorant
Demo dataNo profile yet
Gain correction by direction
How much vecvary adds or removes for each direction your hand moves.
Your curve appears here after the first session.
fitted correction 95% range individual flicks arrow keys step through directions
Where you miss
Median miss per direction and flick distance, relative to your average.
Readout
Getting sharper
Precision after each session. Lower is better; the dashed line projects more sessions.
Profile file
vecvaryctl load vecvary-profile.vvp
Loads the profile into the Windows driver for every game. Driver setup
Raw Accel
Available after your first session.
Use the settings file recommended
- Install Raw Accel 1.7 (run
installer.exe, then restart). - Close Raw Accel. In its folder, rename
settings.jsonto keep a backup. - Download settings.json above and put it in that folder.
- Open
rawaccel.exe. It applies settings.json on startup, or runwriter.exe settings.json.
Or type it in
- Set Accel Type to No Accel.
- Set Sens Multiplier to – and Y/X Ratio to –, then press Apply.
- L/R and U/D aren't in the Raw Accel window. Close it, open its
settings.json, set these two lines and save:
–
- Reopen
rawaccel.exe, or runwriter.exe settings.json.
For PCs with Secure Boot on, where the vecvary driver can't load. Keep the mouse at the DPI this was measured with and leave the Device Menu DPI at 0. If L/R or U/D look reset after you press Apply in the window, use the settings file. Raw Accel scales horizontal and vertical movement separately, so diagonals are approximated.
Sessions
Hipfire sensitivity
Valorant / hipfire sensitivity
Equivalent hipfire sensitivity in other games
Matches base rotation at the same mouse DPI. FOV, scoped aiming and directional correction can change the feel.
Hipfire arena · 16:9
30 spheres · Esc to pause30 spheres · varied size and depth · Esc to pause. Practice scores stay separate from calibration.
Interactive play needs a desktop mouse and pointer lock. Use Chrome or Edge if an embedded browser refuses it. Each game saves its own practice sensitivity; ADS, scopes and game-specific camera effects are not simulated.
Horizontal turn distance
Correction in 3D
Real calibration sessions refine the correction for this game, mouse and DPI, by at most 3 percentage points of directional gain per update. 3D scores track practice; they don't estimate directional bias. “Feels right” holds the current correction until you resume tuning.