vecvary Aim lab

Calibration · Valorant

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— Precision · worst direction

    Gain correction by direction

    How much vecvary adds or removes for each direction your hand moves.

    Your curve appears here after the first session.

    Where you miss

    Median miss per direction and flick distance, relative to your average.

    Readout

    Getting sharper

    Precision after each session. Lower is better; the dashed line projects more sessions.

    Profile file

    vecvaryctl load vecvary-profile.vvp

    Loads the profile into the Windows driver for every game. Driver setup

    Raw Accel

    Available after your first session.

    Use the settings file recommended

    1. Install Raw Accel 1.7 (run installer.exe, then restart).
    2. Close Raw Accel. In its folder, rename settings.json to keep a backup.
    3. Download settings.json above and put it in that folder.
    4. Open rawaccel.exe. It applies settings.json on startup, or run writer.exe settings.json.

    Or type it in

    1. Set Accel Type to No Accel.
    2. Set Sens Multiplier to – and Y/X Ratio to –, then press Apply.
    3. L/R and U/D aren't in the Raw Accel window. Close it, open its settings.json, set these two lines and save:
    –
    1. Reopen rawaccel.exe, or run writer.exe settings.json.

    For PCs with Secure Boot on, where the vecvary driver can't load. Keep the mouse at the DPI this was measured with and leave the Device Menu DPI at 0. If L/R or U/D look reset after you press Apply in the window, use the settings file. Raw Accel scales horizontal and vertical movement separately, so diagonals are approximated.

    Sessions

    Hipfire sensitivity

    Valorant / hipfire sensitivity

    Reference model · 16:9

    Sphere targets

    Virtual scene meters. Each hit spawns a sphere with a random diameter and distance in these ranges. Farther spheres look smaller; sensitivity stays the same.

    Equivalent hipfire sensitivity in other games

    Matches base rotation at the same mouse DPI. FOV, scoped aiming and directional correction can change the feel.

    Hipfire arena · 16:9

    30 spheres · Esc to pause

    30 spheres · varied size and depth · Esc to pause. Practice scores stay separate from calibration.

    Interactive play needs a desktop mouse and pointer lock. Use Chrome or Edge if an embedded browser refuses it. Each game saves its own practice sensitivity; ADS, scopes and game-specific camera effects are not simulated.

    Horizontal turn distance

    54.43cm / 360°

    Correction in 3D

    Real calibration sessions refine the correction for this game, mouse and DPI, by at most 3 percentage points of directional gain per update. 3D scores track practice; they don't estimate directional bias. “Feels right” holds the current correction until you resume tuning.

    Session complete